![]() In the meantime, although I can't run Obduction in macOS on my MacBook Pro 2011, it runs fine in Windows 10 on the same computer (Boot Camp + Windows 10 + Steam, nothing fancy). It's not as simple as clicking the 'compile for all platforms' button and some bugs require help from the graphics card manufactorer to figure out. ![]() I have developed for 3D game engines myself and you run into all sorts of weird bugs where a particular graphics processor with a specific amount of memory fails to perform some effect properly. It may even be a moving target, based on which models turn out to be easy and which difficult-to-impossible. I don't know how far along Cyan is in this process, or which models they consider 'vital'. What you were running is a public preview, available to kickstarters and some other people but not to buy in the Store.Ĭyan is currently working, both to fix some bugs in the public preview (I have seen both sound and graphics problems, some of which were fixed with the latest update), and to increase the number of Mac models that it runs on. You can verify this by going to the Steam Store page for Obduction: you'll see that it has a Windows icon but no Mac icon. The Mac version of Obduction is not yet available. ![]()
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